Copy and paste the ‘Timmy level code’ into the code runner!

import GameEnvBackground from '/assets/js/GameEnginev1/essentials/GameEnvBackground.js';
import Player from '/assets/js/GameEnginev1/essentials/Player.js';
import Npc from '/assets/js/GameEnginev1/essentials/Npc.js';
import Barrier from '/assets/js/GameEnginev1/essentials/Barrier.js';

class GameLevelTimmy {
    constructor(gameEnv) {
        const path = gameEnv.path;
        const width = gameEnv.innerWidth;
        const height = gameEnv.innerHeight;

        const bgData = {
            name: "custom_bg",
            src: path + "/images/gamebuilder/bg/clouds.jpg",
            pixels: { height: 720, width: 1280 }
        };

        const playerData = {
            id: 'playerData',
            src: path + "/images/gamebuilder/sprites/kirby.png",
            SCALE_FACTOR: 5,
            STEP_FACTOR: 1000,
            ANIMATION_RATE: 50,
            INIT_POSITION: { x: 100, y: 300 },
            pixels: { height: 36, width: 569 },
            orientation: { rows: 1, columns: 13 },
            down: { row: 0, start: 0, columns: 3 },
            downRight: { row: 0, start: 0, columns: 3, rotate: Math.PI/16 },
            downLeft: { row: 0, start: 0, columns: 3, rotate: -Math.PI/16 },
            left: { row: 0, start: 0, columns: 3 },
            right: { row: 0, start: 0, columns: 3 },
            up: { row: 0, start: 0, columns: 3 },
            upLeft: { row: 0, start: 0, columns: 3, rotate: Math.PI/16 },
            upRight: { row: 0, start: 0, columns: 3, rotate: -Math.PI/16 },
            hitbox: { widthPercentage: 0, heightPercentage: 0 },
            keypress: { up: 38, left: 37, down: 40, right: 39 }
            };

        const npcData1 = {
            id: 'Tommy',
            greeting: 'Hey, watch it, nerd!',
            src: path + "/images/gamify/tux.png",
            SCALE_FACTOR: 8,
            ANIMATION_RATE: 50,
            INIT_POSITION: { x: 500, y: 300 },
            pixels: { height: 256, width: 352 },
            orientation: { rows: 8, columns: 11 },
            down: { row: 0, start: 0, columns: 3 },
            right: { row: Math.min(1, 8 - 1), start: 0, columns: 3 },
            left: { row: Math.min(2, 8 - 1), start: 0, columns: 3 },
            up: { row: Math.min(3, 8 - 1), start: 0, columns: 3 },
            upRight: { row: Math.min(3, 8 - 1), start: 0, columns: 3 },
            downRight: { row: Math.min(1, 8 - 1), start: 0, columns: 3 },
            upLeft: { row: Math.min(2, 8 - 1), start: 0, columns: 3 },
            downLeft: { row: 0, start: 0, columns: 3 },
            hitbox: { widthPercentage: 0.1, heightPercentage: 0.2 },
            dialogues: ['Hey, watch it, nerd!'],
            reaction: function() { if (this.dialogueSystem) { this.showReactionDialogue(); } else { console.log(this.greeting); } },
            interact: function() { if (this.dialogueSystem) { this.showRandomDialogue(); } }
        };
        const dbarrier_1 = {
            id: 'dbarrier_1', x: 28, y: 20, width: 44, height: 47, visible: false,
            hitbox: { widthPercentage: 0.0, heightPercentage: 0.0 },
            fromOverlay: true
        };
this.classes = [      { class: GameEnvBackground, data: bgData },
      { class: Player, data: playerData },
      { class: Npc, data: npcData1 },
      { class: Barrier, data: dbarrier_1 }
];

        
    }
}

export default GameLevelTimmy;

Run its code here: